wand of magic missiles. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. wand of magic missiles

 
 A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ouncewand of magic missiles The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1

Magic Missile (1st-Level Spell; Requires a Spell Slot). Activating one of the wands doesn't come under the Use an Item action. Crafted from bronzewood with brass bindings. A magic item’s description explains how the item works. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. you roll 1d4+1 and get a result of 3, for example. Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. 0. I believe that the Wand of Magic Missiles does not require attunement and the Wand of Lightning Bolt can only be attuned by an arcane spellcaster. This is significantly more at 600ft. This way you dont do more damage per missle, but you do use a LOT more missles more often and. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. You can increase the. The action of using a magic item is not the same action as casting a spell. We had a fighter who was the best mage in the party because of it. Wand Uncommon. Wand, uncommon. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. In total, it can put out 21d4+21 damage on its own with 7 1st-level spell. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. This wand has 7 charges. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. The wand regains 1d6 + 1 expended chargesJim's Magic Missile. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. watabou. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. This wand has 7 charges. It appears that the general rule for bonus action spell casting still holds true for using magic wands. My DM is a big fan of elaborate homebrew crafting systems, and, using this, I created a wand of magic missiles for my 5th level Illusionist Wizard that I can now add more spells to if I wish. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Did I mention it’s uncommon? [Uncommon] Pipes of the Sewers – I feel like this should summon an Italian plumber or a bunch of turtles, but rats will have to do. . Items. While holding it, you can use an action to. Yes. One enemy creature within medium range. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. For this method you'll receive about 8000 gold, a two-handed sword +2, and a wand of magic missiles. You can only cast a spell and a cantrip in a turn with Quicken. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Wand of Magic Missiles. . The high-level spell Meteor Swarm does much the same. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. The darts all strike simultaneously and you can direct them to hit one creature or several. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Man_Over_Game. Wand of Magic Missiles. One charge is used every time you use the wand (unless the item description says that it uses more charges). Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. . Magic resistance negates this damage, as does reflection. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. Location: Found in the Trap Room at 7 on Level 2 of Irenicus' Dungeon if you disarm the right trap. Otherwise, for example the Wand of Magic Missiles, anyone can use them. This allows the rogue to attune to "sorcerer/wizard/warlock only" items. This means it will take 5 days of preparation. Each wand holds a spell of a certain level, determined when the wand is created. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the little Imp to reckon with. Wand of Magic Missiles. So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. Spellcasting. Next, let's look. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. 10. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Unless you're facing 4+ casters all concentrating at once, then you might upcast. One enemy creature within medium range. ago. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. Magic Missile. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Magic Missile (1st-Level Spell; Requires a Spell Slot). The wand regains 1d6 + 1 expended Charges daily at dawn. So let's look at the wand of magic missile for example. BG2 and consequently Tutu do show the. Play artificer, gain recipe for wand of magic missile. This is a Wand of Fireballs or Wand of Magic Missiles. Some information taken with permission from Andy Williams' Guidebook. . The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. just because it disappears doesn't mean it's not supposed to be fixable, it may represent the inability to. Wand, uncommon. . Wand of Magic Missile I is a level 1 Scroll from the Evocation school. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. For 1 charge, you cast the 1st-level version of the spell. I'll use the wand of magic missiles for example. Magic Missile is pretty decent, hardly game-breaking. It also allows casting of Magic Missile spell. This seems very easy for someone to forget to do. If you use the DMG, then I don't think you can do it the way you suggest. If a feature prohibits or. 魔法飞弹魔杖(wand of magic missile)是NetHack中的一种魔杖。 随机生成的魔杖有5%的概率是魔法飞弹魔杖。 能够持握武器的怪物生成时有概率获得魔法飞弹魔杖。 No read magic required. Found in Jamandi Aldori's Mansion. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. the two elements are completely unrelated. cast the 1st-level version of the spell. Yes. In the hands of most casters, it deals substantially more damage than a crossbow. Each dart hits a creature of your choice that you can see within range. Also scrolls, use magic device comes in handy for those. The best spells for wands are the spells you cast every day that aren't dependent on heightening. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Orb of Dragonkind; Magic Items by RarityA caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. Wand of Magic Missiles 5e. Source Core Rulebook pg. Maybe as a 5th level item it could be a wand of manifold missiles (1st). lumgeon • 2 yr. We had a fighter who was the best mage in the party because of it. 1 lb. 3d4+3 in total. Dropped by Prebek in Prebek's Home at 5 in the Docks District. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. However, should a magic item allow one of the skeletons to cast, say, Shadow Blade, then the Shadow Blade would be a. Physical Description. An eldrich. For instance, the Wand of Magic Missiles description says: The wand regains 1d6 + 1 expended charges daily at dawn. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Go down into the cellar and a wizard will create some illusion bad guys and an. Keep using them until you get more spells per day than combat rounds per day (e. The amount of maximum charges and how many said charges are used can vary. Wand of Magic Missiles. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. On a 1, the wand crumbles into ashes and is destroyed. Most wands are wood, but some are bone. In BG2 they face high saves and HP so they are. Wand of Magic Missiles. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. After you cast the spell, an additional missile or missiles are released from the. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. The wand has an initiative modifier of +3, and each missile costs one charge. 8d4+8 is an avarage of 28 damage per round for as long as. For example, A 3rd level Magic Missile would do 42. The magic item is casting the spell NOT YOU. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Wand of Magic Missiles lets a character do guaranteed damage at range. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. Players have to come up with other ways to deal with them. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So, if you have any spells, even from a feat like. See full list on dnd-5e. . 128. The Wand of Magic Missile is a wand. Any character may assist with preparation when properly instructed. I see all those wands you have to use the empower ability. Wands. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. A dart deals 1d4 + 1 force damage to its. Spell 1. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). Spell Focus Items take a Utility Slot in. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. A Wizard may receive a wand of magic missile as part of their starting inventory. Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. But I dislike chasing monsters around the map. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. 597 4. The wand of magic missle doesn't help much unless you have other wands to empower. 5. I found two magic missile wands, so I used some charges on one of them and then switch. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). . The question is, who rolls the d6 - the player or the DM?Most wands seem to get +1 range for each 5 character levels (elemental wands, magic missile, poison, stunning, webbing) and several others (death, paralysis, knocking, digging) get +1 range for each ten character levels. Step two, fire an Eldritch blast from it. A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. This baton is about a foot long and contains a single spell. the price of a wand of 9th CL magic missile should be something like this. This necklace has 1d6 + 3 beads hanging from it. Level 2 - Irenicus' Bedroom. Races. Probably won't lead to any laughter or wacky shenanigans. Pretty much the same as the spell Invisibility in a 10' radius, can be used on anyone within 1 square of the user, and can affect 4 characters. This spell wins fights, at least the fights that matter. Magic Missile is one of the most popular low-level spells available in D&D. For example the Wand of Fireballs (DMG, p. A maximum of two may be expended in one round. Craft Requirements Supply a listed-level casting of the spell. Spells. ago. Wand, uncommon. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So you Also get your arcane die. 5e Spell) SRD:Magic Missile;With a little help from my creativity, we have Arcane Ember, a twisted, black iron wand of magic missiles that fires glowing red and orange bolts that look like balls of flame; each one is shaped like a demonic skull as it arcs through the air and slams into the target. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Hoard them. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). N/A N/A Wand of monster detection: 4 3s The atoms that weave it together are the needles you are stitching a new reality from. It is also limited by its carrying capacity. For 1 charge, you cast the 1st-level version of the spell. Wand of Manifold Missile: 1 missile per action. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. Making Magic Missile 1d8+1d4+1 per missile, 8 damage on average. For 1 charge, you. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . The action of using a magic item is not the same action as casting a spell. It does not give arcane die because it does not give arcane skill. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. You'll have to face him again at #14 to officially kill him. ). so 7,200g would be a baseline amount for the DM to work with I guess, I don't know if eternal wands use a different formula, if they do I don't know it. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. For 1 charge, you cast the 1st-level version of the spell. A caster level 3 Wand of Magic Missiles will fire fewer missiles and do less damage then a Wizard casting their prepared Magic Missiles at level 10. At Higher Levels: When you cast this spell using a spell slot of 2nd. The darts all strike simultaneously and you can direct them to hit one creature or several. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. fandom. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it + 1 expended charges daily at dawn. Wand of Magic Missile II. You create three glowing darts of magical force. When you cast this spell using a spell slot of 2nd. It automatically hits and deals 1d4+1 force damage. You can increase the spell slot level by one for each additional charge you expend. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. A family heirloom, something they built themselves, the crystal that cursed them with the gift of magic. You produce x number of missiles that each do 3. I can admit though that I have never sold a wand with the purpose of recharging it. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. You create three glowing darts of magical force. At the end of each of the target's turns. Second, kobolds are always on the lookout for magic that might help. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. If you expend the wand's last charge, roll a d20. Forget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. BG2 and consequently Tutu do show the. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. spell. A tiny creature in dnd 5e with a Strength of 4 is 30 lb. Wrath of the Righterous. Claxon. Seems like Rare as they scale more poorly than a Wand of Fireballs or Lightning Bolts. 这些战利品包括:一支 魔法飞弹魔杖wand of magic missiles(8发),一柄 侦测陷阱魔杖wand of trap derection(29发),一柄 幻象魔杖wand of illusion,一柄 照明魔杖wand of illumination(24发),以及一柄 恐惧魔杖wand of fear(10发)。 然而,这些魔杖受到了保护。Edit: Well, yes that casting Wand of Manifold Missiles will allow you to Unleash Psyche. You can increase the spell slot level by one for each additional charge you expend. An arcane focus is made specifically to be an arcane focus. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. Eternal wands recharge over time if they are not actively being used. Magic Missile Wand Effects: Same as the spell of Magic Missile, has a range of 14 squares, can be used by any class. Fire. You ignore all class, race and level requirements on the use of magic items. Magic Items. -Hyp. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. It's an Arcane Discovery. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. g. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Use a tiny servant on your shoulder to activate the wand with either your BA or on standing orders as you see fit. Its carrying capacity also limits it. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Wands are simpler: They are standard magic items, with standard activation procedures. A staff has 50 charges when created. You can increase the spell slot level by one for each additional charge you expend. Dzaan creates three darts of magical force. This wand has 7 Charges. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. ” (DMG 137-8). Maybe that. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Use: Casts Magic Missile onto your target, dealing 10,000 damage. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. A wand of magic missiles can hold up to seven charges. Magic Missile: 10, 6, 4 (CL/5) Wand of monster creation: 1 3s Creates a monster in a chosen adjacent space. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. g. BG cheating 1. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Description [edit | edit source] A wand of magic missiles can hold up to seven charges. For a caster level 10 wand it costs 30,000 gp. Think you need to be an artificer for that. at level 5 you'd have 12 or 13 non-cantrip spells. Int bonus. Edited July 3, 2017 by Hannibal_PJVWand of Magic Missiles Wand, uncommon. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. Spells like heal for a divine caster, or command for a control caster. The wand regains 1d6 + 1 expended charges daily at dawn. The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. In most cases, it works as a +1 greatsword. Since there is no attack. This is annoying because that means it requires 2 turns to. Magic missile is one of the best spells in the entire game. Not bad for a boss fight, imo. A Wand of Magic Missiles is a wand in all games of the Baldur's Gate series that's filled with up to one hundred Magic Missiles of which – opposed to the spell – one will be fired per use. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Generally speaking, scrolls are just way better! 2. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. 210) reads:That being said the best way to boost the damage is build around magic missile. Alternatively you can use borderline cheese - let him cast Horror, then move outside his line of sight and try to hide in shadows. Pretty awesome. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Wrath of the Righterous. Basic Information Type Magic Wand Source Source Book Dungeon Master Guide Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level. Wand of Magic Missiles Wand, uncommon Weight: 1 lb. Damage: 1D4. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. Regardless though, wands are OP in BG1 due to low levels which means low saves and HP. To explain this quickly and succinctly. Dzaan creates three darts of magical force. If the gun dealt d6 or d8 it now deals d4 and never misses. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Effect: Controllable Missile ; Named in reference to the D&D spell of the same name, Magic Missile is a wand that allows players to guide their projectile to the target. your total cost would be: 1. lasalle202 • 4 yr. Open menu Open navigation Go to Reddit Home. We also have Silverspark, a beautifully pure white wand with a glowing tip. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. Her spellcasting. I would say the best use is 1 charge each time, so that you can force more concentration saves. It's the same as using a potion. Regardless of the method you choose, you'll receive about 6000 total experience and some gems and jewelry when you return to the Council Clerk. wands. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. This wand unleashes a barrage of three magical darts that can be used to deal damage or other effects on your enemies. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level. Wand of Magic Missile is a powerful dnd item that can be used to unleash a barrage of magical missiles. 3d4+3 in total. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. A dart deals 1d4 + 1 force damage to its target. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. You can increase the spell slot level by one for each additional charge you expend. 2) Rolling to hit and/or damage does not count as casting the spell. Spell Focus Items take a Utility Slot in. The wand of magic missile is a wand that appears in NetHack . Compendium - Sources->Van Richten’s Guide to Ravenloft. This wand has 7 charges and regains 1d6+1 expended charges each dawn. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. I don't actually know if it would allow you to get the bonus damage, because Wand of Manifold Missiles has a duration. A dart deals 1d4 + 1 force damage to its target. Wand of fear - Last ditch wand to save your bum when getting overwhelmed. Correct. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. But a Wand of Bless is still good because Bless doesn't change whether it's cast. You can increase the spell slot level by one for each additional charge you expend. And the Magic Missile spell (PHB p. The wand has the magical and wand traits, as well as the traits the spell has. Material preparation takes one day per 25gp of cost. This wand has 7 charges. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). It can be used by arcane casters to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). In this case. View User Profile View Posts Send Message Moderator. But there is a spell Magic Missiles which makes the target roll 3 concentration checks without any chance to avoid them, and you can get it from uncommon item Wand of Magic Missiles with 7 charges 1d7 of them recharging each day. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. The magic is IN THE WAND… in the case of a Wand of Magic Missiles, ANYONE can use it. The wand regains 1d6 + 1 expended charges daily at dawn. If the attack roll scores a critical, the missile does 5d4 force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Specific parts of a creature can’t be singled out. Has a range of 17 squares. The missile causes 1d4+1 points of damage. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Also he had a staff of defense. It's text states While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Description of Wand of Magic Missiles states: This wand has 7 charges. You have to click both the cast button, as well as the to-hit and damage. This does a lot of damage and auto-hits. Allow the caster to spread out the extra damage however he wants. It says: "While holding it,. This wand has 7 charges. Specific parts of a creature can't be singled out.